2017 Workgroup Topic Proposals

How will I use all this power?

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Per Moore’s law, transmission and processing bandwidth and storage density doubles every 18 months. Bandwidth required by audio and video applications, on the other hand, has historically doubled every 10 years.

We have already reached a point where many audio applications no longer strain our networks, computers and storage and the situation for video is not far behind. From here on, the gap between available performance and the requirements of our AV applications will widen rapidly, exponentially.

Keeping in mind that nature abhors a vacuum, what sorts of new AV applications can we envision to make use of these resources?

2017 Workgroup Topic Proposals

Calling Joe Six-Track

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How can we help the average Joe record and distribute immersive audio?

360° cameras are on the rise; let’s spec out some affordable and easy-to-use 360° (or even spherical) audio systems.

Some components to explore:

  • The listening experience: What is the thriller app?
  • Playback systems: Binaural? Multichannel? Head-tracking? Vibration enhanced? Scaled?
  • Transmission systems: What are the file/transport format requirements?
  • Mixing systems
  • Composing and synthesizing systems
  • Recording systems

I’ve listed these in reverse to imagine the payoff so we can identify ways to get there.

As a background question, what are some Joe-friendly ways to record and distribute immersive audio today? I’ve tried software to make “AC3” DVDs and DTS CDs, the Zoom H2N 5-mic recorder’s stereo mixdown, in-ear mics, and spatializer plugins, but none has really curled my mustache.

David Battino

Sound Egg Joe
A $2,000 Sound Egg seems to do the trick, but there’s gotta be a better way.
2017 Workgroup Topic Proposals

Machine Learning in Audio Applications

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Machine Learning (ML) or Artificial Intelligence (AI) is being used in various fields today including  audio applications.

We should identify and list all potential “future” applications that can use ML or AI in Professional Audio and Home Audio Applications further. The focus is to identify if there are applications with and without networking.

2017 Workgroup Topic Proposals

Reimagining a Culture of Music Discovery and Creation

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A love of music is at the root of all our passions for audio.  The ways that you and I learned to appreciate listening to, and creating music, are going to be different than the ways that people listen to and create music in the future.  There is a constant struggle between the disruption and preservation of those methods.

Record stores have been closing steadily since the demise of Tower Records, streaming music via YouTube and Spotify are becoming preferred to AM/FM, and Guitar Center is $1.3 billion in debt, while Amazon is thriving.  The romance of digging through dusty record crates to find two copies of a great break on vinyl, has been fading like a well-loved album cover.  Music discovery, once a truly social activity requiring physical presence, grueling research, and conversation, has become more voyeuristic and individualized through the use of social media and search engines.  Over the past century, passive solitary music consumption has overtaken active group musical performance.  Percentages of discretionary income spending are also shifting away from musical content and moving toward hardware devices that commoditize music.

However, with tectonic shifts come opportunity.

  • Fundamentally, one of the greatest powers of music is to bring people together, and bringing people together is core to building community, identity, and purpose.  How could the power for music to connect people be amplified in a positive way?
  • What problems could be solved in the next generation of music discovery?
  • How could this industry inspire a viral interest in music education and creation, or redefine those terms?
  • How could brick-and-mortar record stores and musical instrument stores reinvent themselves not just to survive, but to thrive?
  • What incentives could be created to drive an employment boom in the greater music industry?
  • What should the 5, 10 and 20-year goals and roadmap be for music discovery and creation?