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The Third Annual Interactive Music Conference
PROJECT BAR-B-Q 1998
grill
SPEAKER
SUMMARY
Included in the
Intense Weekend at
Project Bar-B-Q
Were the Following Events,
Topics & Talks in Summary.

bullet"MIDI Sounds Awful"
This is the year 2005. This talk is about going back to the future, looking back and examining how we got there. One hint about what happened to MIDI. It delivered on its promise but there are more compelling alternatives for music on computers. (Jim Reekes, Apple)

bullet"3-D Shoot-out"
Point/counterpoint between major 3D players (Creative: Jean-Marc Jot, Aureal: Scott Foster, Microsoft: Aaron Higgins, Sensaura: Peter Clare, Cirrus: Marc Jordan. Moderator: Conrad Maxwell)

bullet"Whispering Pines"
"Professor" Brian Moriarty spent a weekend this summer at a Zen retreat in the mountains. He sat in meditation for long hours, ate cold rice and listened to the coyotes bay in the pre-dawn light. The winter stars twinkled with fierce splendor. A large bottle of Advil was emptied. And a cat emerged from the forest with a live bird in its mouth. No one under 18 permitted. (Brian Moriarty, MPath)

bullet"OK, What are the Real Problems?"
In a welcome, timely, and characteristic moment of macro-observation, Tom White gathered the kids around his feet and retold the ancient fairy tale of "The Origin of MIDI." Like all good legends, this story told of the hero's voyage. It told of how two men long ago decided to make the world a better place by giving up their notions of competition, and by cooperating on open standards that would be freely available to Kings and paupers alike. He did not propose a moral, but invited us to draw our own conclusions in light of current efforts to define future technology standards. (Tom White, MMA)

bullet"Beatnik and New Horizons
on the Net."
"If my assertion that Web music will be huge in a couple of years is correct, then this group needs to start thinking about it right away: There will be lots of work generated in several different areas. But it points to a need to reevaluate how our economics work, whether work for-hire really has any future, and whether we should be looking to build something more reusable and with more lasting value. Back Catalog and publishing residuals are the backbone of the music industry, yet they mean very little in the games music world." Thomas tackles this topic, using Beatnik web pages to illustrate some points.



3-D SIDE-BY-SIDE LISTENING EVENT: Creative: Jean-Marc Jot,
Sensaura: Peter Clare,
Aureal: Mike Taylor

DEMOS:
Staccato Systems Demo: Bob Starr
Diamondware Demo: Keith Weiner
Hotz Interactive Demo: James Grunke
Harmonix Music Systems Demo: Mark Miller
Rockwell/Nemesys Gigasampler Demo: Dave Govett

bulletTALKS
"Amplification
Breakthrough: Class T"

High quality inexpensive amplification from Tripath eliminates one more thing we used to blame our troubles on. (Glen Burchers, Tripath)

bullet"Multiple Format Audio Systems in the Age of Surround"
As we enter the "Age of Surround" for personal computers, the challenge for the computer's audio system will be to act as a Universal Translator to take audio data in whatever format the application wants to provide it, and figure out what to do to make it play best in whatever listening environment the user happens to be in. (Michael Land, Lucas Arts)

bullet"DirectMusic Authoring"
This talk demystified some of the techniques and methodologies a composer might employ to create interactive music using the DirectMusic authoring tool. (David Yackley, Microsoft)

bullet"AMR"
AMR is a new bus standard and a new slot in next generation motherboards for next year. It is based on the AC '97 2.1 specification from Intel and will also be incorporated in two mobile card standards, MDC and MiniPCI. The protocol supports up to 5.1 audio channels and two modem lines at the same time. Instead of PCI card the new Audio and Modem cards will be called AMR, MDC or MiniPCI. The controllers are being integrated into the core logic and begin to eliminate one source of revenue for audio and modem companies.(Conrad Maxwell: Rockwell)

section 2

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select a section:
1. Introduction  2. Speaker Summary  3. Executive Summary  
4. 3D API Group  5. M1D2 Group  6. Making Sense of Multi-Format Audio  
7. Consumer Reports Group  8. Rogue Group Report  9. Schedule and Sponsors


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