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The Fifth Annual Interactive Music Conference
PROJECT BAR-B-Q 2000
brainstorming graphic EXECUTIVE
SUMMARY
 

SUMMARY: Oh boy. Again, this was perhaps the most effective BBQ ever. Four and a half groups formed, and it's becoming clearer and clearer that the readers of this document will be able to find an embarrassment of riches in this report. Here are some of the jewels.

 

bullet|))) Appliantology: (Section 4)

The "Church of Appliantology" was inspired by Van Webster's talk at BBQ '98, and has influenced the industry and inspired the formation of companies. The Appliantology group continued this work. This year, with Van as facilitator of the group, their report is inspiring and replete with fresh original quotes from the Master Guru himself.

 

bullet |)))The Multichannel Audio Working Group: (Section 5)

Anyone authoring or creating audio for multichannel systems needs to be familiar with this group's work. They studied and listed what is missing and badly needed from Multichannel audio in all aspects from playback to authoring, incorporating the lessons of last years' BBQ and the Multiplatform WG of the IA-SIG.

BBQ Brother Jim Rippie will forward recommendations to the IA-SIG that a WG be formed, striving to include more platforms than just the PC.

 

bullet |))) Intellectual Property - Business Models to Save Your Soul: (Section 6)

Blessed with the presence and inspiration of BBQ speaker BJ Liederman, this group proposed and ranked several business models for compensating musical artists for the distribution of their music over the Internet. These models would also work for other IP. Care was taken to eschew models that might lower the quality of life for the listening public. Because of this effort, the old fallback of advertising was counted among the revenue generators to avoid.

Significantly, in a well-supported argument, they arrived at a conclusion: We of BBQ endorse a "blanket licensing" business model over other models for IP distribution that were considered.

(It should be pointed out that there was not general agreement among the BBQ group that the ISP should be the center of the billing process.)

The group also proposed and accepted the challenge to get John Perry Barlow to speak at next years' BBQ.

 

bullet |))) General Interactive Audio: (Section 7)

Continuing the work of the "Big Picture" group of last years' BBQ, this group attacked the creation of tools for authoring scalable multiplatform interactive audio.

On a personal note, I found the work of this group very gratifying. The tools they examined are the most conspicuously missing element of game audio, and are at the very core of our greatest problems. This group's work reflects a major breakthrough in a journey towards a "general solution" to interactive audio that I have been hoping for and talking up since the day the IA-SIG was formed-MIDI control of. WAV files of any size, which would come about as a result of a standardized format (and thereafter tools) for integrating .WAV files (or other audio media cues) and rules for interactivity into a file structure.

This group will propose a WG for the IA-SIG. They also created a fairly extensive outline for an IA-SIG document, to be filled out by that WG.

As if that weren't enough. This group began a minimum specification for a playback platform, so that creators of playback platforms in coming years will have some idea of what audio capabilities are desirable, and how to scale down appropriately if those capabilities aren't met. A WG will be proposed for that as well.

 

Thanks, BBQ Brothers, for giving your all, for again doing the impossible, and for again exceeding expectations, as expected. - FAT

section 3


next section

select a section:  1. Introduction  2. Speakers  3. Executive Summary  
4. The Appliantology Group  5. The Multichannel Audio Working Group  
6. The Intellectual Property - Business Models To Save Your Soul Group 
7. The General Interactive Audio Group   8. Schedule & Sponsors