The Sixth Annual Interactive
Music Conference PROJECT BAR-B-Q 2001 |
![]() |
Group
Report: |
Participants: A.K.A. "The Lone Rangers" | Clint Bajakian; CB Studios | ||||||||||||||||||||||||||||||||||||
Tommy Tallarico | Alexander Brandon; Ion Storm |
||||||||||||||||||||||||||||||||||||
Steve Horowitz; Nickelodeon Online | Steve Ball; Microsoft | ||||||||||||||||||||||||||||||||||||
Dennis Staats; Dolby Laboratories | Bob Starr; Beatnik | ||||||||||||||||||||||||||||||||||||
Facilitator: Van Webster; Webster Communications | |||||||||||||||||||||||||||||||||||||
Game Audio Network Guild Empowering the game audio community
by providing Overview The group recognizes a widely perceived need for a professional society to address and further the interests of game music professionals. It was the goal of this group to examine the issues and explore the possibilities for creating such and organization. Organization Structure A. Charter
B. Membership Levels
C. Administration and Funding
D. Benefits for Members The Game Audio Network Guild is dedicated to providing valuable services and support for game audio professionals. Benefits include: 1. Professional Support Guild Appointed Mentors offering Free Advice Reduced Fees for Other Organizations Salary and Compensation Surveys Free periodicals FAQs 2. Education Sample Contract(s) Support Materials for Understanding Negotiations Entertainment Platform Tutorials Development Tools Tutorials Audio Game Engine Tutorials Sample Audio Code Best Practices Guidelines Introduction to Game Audio Introduction to Web Audio/New Technologies Scholarly Publications and Whitepapers Bibliographies FAQs 3. Publicity Resources and Services Press Release Templates Periodical Placement Services Newsletters Access to Industry Mailing Lists Awards and Industry Recognition Back catalog publishing to web Soundtrack record deal facilitation Group NARAS applications 4. Networking Published Industry Directory Member meetings to sync with NAMM, GDC (Yearly Meeting), E3, IMX, Plug-In 5. Web Services General Section:
Members Only (PW protected):
E. Benefits to the Game Industry We will enable the creation of additional revenue streams via promotion of Game Audio soundtracks Brand Reach: Raise the visibility of Game Audio Competitive Advantage: vehicle for keeping in-house staff up to date Client Confidence A: Audio Produced by Endorsed and Qualified Talent Client Confidence B: Stabilize Business Practices and Documents for Audio Development Agreements Web advertising and promotion for sponsors F. Launch Strategy A Launch Committee will be formed for the purpose of establishing the legal, business, and promotional structure and to actively promote initial membership among the game audio community. Distinguished representatives will be invited to join from game and audio industries. Potential Founding Committee Members BBQ Team First Tier Invitations Second Tier Invitations Initial Funding Initial funding comes from the launch committee and other future members. Additional launch funding will come from our potential sustaining corporate members via a pledge. Corporate Sponsorship We have identified a list of potential corporate sponsors. G. Launch Committee Tasks At its first meeting, the launch committee will have the following agenda: Selection and Protection of Corporate Name Creation and Adoption of Corporate Bylaws Election of Officers Secure Initial Funding Secure Accounting and Legal Resources Launch Committee will appoint contact person for each target sponsor company Create and Distribute an Executive Summary describing business opportunity, target audience, and distribution vehicles (logos on brochures, web, etc.) Strategize and Pursue Web Site content, design and schedule H. Future Goals In a five-year period, addition services to members may include: Promotion of Proliferation Game Soundtrack CDs Relationship with Music Labels Benefits such as Group Health and Life Insurance Packages Referrals Action Items Calendar October 20th: Kick Off at BBQ Initial funding: $200 Founding membership, Three years membership for the price of two. (one free year). Approximately $1,800 was contributed at the BBQ closing session by interested parties in the form of handwritten pledges. Once the business structure is in place, pledges may be cash executed. November 15th: Creation of Business Executive Summary, Simple Web Site, and Mission to share with potential Launch committee members December 15th: Deadline for Calling Launch Committee Members January 15th: First Executive Committee Meeting at NAMM, Raise Initial Funding ($2,000 to $4,000) Agenda
March 17th: Launch at GDC Entertaining Kickoff and Introduction to Mission PowerPoint Presentation with detailed articulation of benefits
Promotion Web Acquire domain name Hire ISP Site design and build:
Summary Audio content and its development have made great progress in the games industry thanks to increased bandwidth, system performance and more sophisticated authoring techniques. We feel that the audio developers throughout the industry have grown in experience and stature to now deserve a focused community centralizing pertinent resources and furthering their professional interests. Our expectation is that members would experience more rapid career growth as a direct result of participating in the exchange of information and networking promoted by the Guild. The first byproducts of such an organization would be community consciousness, morale and knowledge. What would inevitably follow is increased quality in the game audio experience industry-wide. Not only audio developers would benefit, but so would game developers, publishers and the end users. section 7 |
Copyright 2000-2014, Fat Labs, Inc., ALL RIGHTS RESERVED |