The Eleventh Annual Interactive
Music Conference PROJECT BAR-B-Q 2006 |
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Group Report: Making the Configuration and Utilization of Audio Systems Much Easier |
Participants: A.K.A. "Balloonatics" | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Steve Pitzel, Intel |
Steve Rowe, Microsoft | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rod Goldhammer, Analog Devices | Whit Hutson, IDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dan Bogard, IDT | Joe Fitzgerald, Akustica | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Doug Peeler, Dell | Glenn Reinhardt, IDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
with special appearances by: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
David Roach, Optimal Sound | Marcus Ryle, Line6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Facilitator: Linda Law; Project BBQ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Problem Statement Summary: It is difficult for the average consumer to enjoy a high quality audio experience. There are technology and complexity barriers which impede the consumer’s ability to properly configure his/her system. Our goal is to make configuration and utilization of an audio system much easier.
There is no silver bullet. The items which make audio difficult to experience correctly are myriad and their solutions diverse. We identified several scenarios where consumers are likely to be affected by a sub-optimal audio experience and defined a set of technologies which could be utilized to simplify and enhance the configuration and enjoyment of the resulting sound.
Other Areas Identified for Further Exploration:
This experience is about watching movies in the typical living room scenario. The speakers are fixed in their location. They may move at times when someone rearranges the room but they will remain fixed for the duration of the movie and are not expected to be repositioned often. When they are, some new calibration should be done to bring the system back to optimal condition. Most of the features here apply to the music listening experience using a fixed installation as well. Barriers:
(L = low-hanging fruit, T = top problems) The solution might look like this: The sources might be an HD-DVD player, a cable box, a satellite radio receiver, or similar equipment. The control box is the processing unit which would handle surround processing, 3D rendering, room compensation, etc. The pre-amp is a crossbar which decides which distributes the sound. The amp may or may not be collocated with the control box and the pre-amp. It was suggested that the amp may be collocated with the speakers which may themselves be connected to the system by a digital channel such as wireless or Ethernet. The prevailing opinion was that items located near each other should be connected by a single cable (USB? 1394? Proprietary?) and that items located remotely not require a physical connection. It is important that all parts of the system—including the speakers—be able to communicate in a bidirectional manner with the control box. The system would contain microphones which could be used for automated room correction algorithms. The data from the microphones would be fed back into the control box for round-trip analysis. Future directions could include removing the use of multiple speakers and the introduction of a single sound projector with passive reflectors scattered throughout the listening environment. This is the experience of watching a movie on a laptop computer or perhaps a portable DVD player. The speakers will be small and in a fixed enclosure. The environment will be constantly varying and generally an acoustical nightmare. The problems in this domain are not about configuration but rather compensation. Barriers
(T = top problems) The solution envisioned looks like this: The audio sources are digital audio files, DVDs, etc. which are fed through a software sound processing system and later to a DAC and out to the speakers. The stream will be conditioned for the environment and to compensate for the lower quality of the speakers compared to a fixed installation. It is important for there to be a high quality microphone in the system which can give feedback to the stream conditioner so that the compensation routines can be dynamic in nature. The biggest improvement in this scenario comes from better speakers. They need to be made of quality materials but also designed in an acoustically-intelligent manner. They need to be efficient, enclosed so as to not leak, and placed in intelligent locations. It is also desirable that the power state of the machine influence the utilization of the speakers. When running on battery power, it is not possible to drive the speakers hard because of the increased drain and shortened playing time. Most laptops today are designed to minimize battery draw from the speakers. However, when the machine is plugged into the wall, this assumption is no longer controlling. Power is readily available and should be used to drive the speakers to louder volumes. It is also our recommendation that the acoustic qualities of the speakers be made available to the sound processing system so that the sound can be conditioned specifically for the speakers in that particular machine. This experience is one where the user is watching a movie while wearing headphones. The location could be at home or on the road. It should be noted that headphones here means quality over-the-ear headphones, not the ear buds common to portable music playback. Barriers
The solution might look like this: The big improvements here come from the bidirectional path from the headphones back to the audio processing system. The headphones should contain a (digital) microphone which can provide environmental information back to the processing system. Environmental information such as position and orientation could also be sent back. The specific sound characteristics of the headphones could also be provided. Based on this information, the stream could be conditioned to compensate for any sub-optimal acoustic properties of the speakers in the headphones. The microphone allows the processing system to compensate for the environment through sound cancellation or even simply amplifying parts of the signal likely to be lost in a noisy environment. It was noted that the headphones, once associated with some processing power like that available in a modern PC, could be made to work well with a hearing aid. Alternatively, they could be utilized in lieu of a hearing aid if the condition of the listener’s ears were made available to the system. There are many places in the world where laws are being passed restricting what can and cannot be done in headphones. Manufacturers must take this into account in their designs. This scenario is one of trying to communicate to others using the microphones and speakers built into a laptop computer. More and more users are using their computers to communicate not just via e-mail and IM but also via voice. Today this experience is often suboptimal. Background noise, poor quality microphones, etc. make the quality of the communications low. Many of the techniques described here apply to other communication scenarios. Voice recognition also shares many similarities with this problem space. Barriers
(L = low-hanging fruit, T = top problems) It was decided that there were 3 major areas of change:
section 5 |
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