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The Twenty-third Annual Interactive Audio Conference
PROJECT BAR-B-Q 2018
BBQ Workgroup Reports Overview

 

An Exploration of Machine Learning and the use cases where it might provide the most benefit for Audio Synthesis

Explores potential synthesis use cases that could benefit from current approaches in Deep Learning, and theorizes how those might be tackled with specific neural network architectures and data requirements

 

Benchmarking methodology for a multi-voice assistant enabled future

Defines and benchmarks from an OEM and consumer perspective the ideal voice assistant experience

 

Problems and Solutions for Audio in Augmented Reality Headsets

Addresses the problem of current Augmented Reality audio solutions not considering listening and source contexts

 

A World Without 3.5mm: Transport Features, Guidelines, and Opportunities

Presents a transport-agnostic audio feature set, development guidelines ensuring baseline audio fidelity, and opportunities for differentiation for developers to provide added value

 

Pork Rinds: Challenges with the present hearable model

Discusses the emerging hearable market, and outlines new problems, opportunities and potential next steps that we can take, as an audio industry, to ensure that consumers’ hearing and well-being are managed appropriately

 

Taking the "virtual" out of virtual audio

Discusses requirements and obstacles in real-sounding AR/MR audio, given that the sound is interactive and aspects have to be procedurally generated, and presents recommendations

 

Impact of non-traditional sound: mic used for ultrasonic, etc. Everything is broken!

Identifies problems in every stage of the existing architecture that are inhibiting innovation and adoption of enhanced usage of existing transducer and interface capabilities

 

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select a section:
1. Introduction
2. Workgroup Reports Overview
3. An Exploration of Machine Learning and the use cases where it might provide the most benefit for Audio Synthesis
4. Benchmarking methodology for a multi-voice assistant enabled future
5. Problems and Solutions for Audio in Augmented Reality Headsets
6. A World Without 3.5mm: Transport Features, Guidelines, and Opportunities
7. Pork Rinds: Challenges with the present hearable model
8. Taking the "virtual" out of virtual audio
9. Impact of non-traditional sound: mic used for ultrasonic, etc. Everything is broken!
10. Schedule & Sponsors