Dealing with thousands of dialogue lines has inspired ingenuity, creativity, tantrums and nervous breakdowns. The software used is myriad and methods swing from lunacy to genius. Get down and dirty therapy; share stories and find Holy Grails.
Almost every studio and every audio engineer still have different approaches and ‘standards’ when it comes to recording and mastering dialogue. Can we thrash out and write a best practice Bible on one side of paper?
If you were to build a recording studio for games dialogue recording what would it be like? Regular recording studios and existing recording software are the round hole that the square peg, nay, the multi-dimensional spaghetti peg, of games gets hammered through. What needs to change to make the games specialist studio technically on the nail and creatively inspiring?
Anyone up for brainstorming for the ultimate studio design and recording software design wish list? Is the market for games production big enough for the likes of Avid, Steinberg, Adobe, Sony etc to take commercial interest in game specific tools/features?