If you were to build a recording studio for games dialogue recording what would it be like? Regular recording studios and existing recording software are the round hole that the square peg, nay, the multi-dimensional spaghetti peg, of games gets hammered through. What needs to change to make the games specialist studio technically on the nail and creatively inspiring?
Anyone up for brainstorming for the ultimate studio design and recording software design wish list? Is the market for games production big enough for the likes of Avid, Steinberg, Adobe, Sony etc to take commercial interest in game specific tools/features?
2 thoughts on “Recording studio and software design for game dialogue recording”
You and I are still barking up the same tree, Mark. As ever!
Gnawing the bone brother and wielding the mighty sword Exceliber.
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