A few decoders are available that provide scene based audio but are closely coupled to the decoders. Can manufacturers use a separate post processing block, independent of the decoders, that will provide the desired custom effect and which method(s) is(are) best suited for this?
Audio is the body’s only 360 degree sense that can be used to help cue someone to turn around without touching them almost precisely in that direction.
VR and AR/MR provide immersive video experience, but the audio needs to be created and combined with this video providing a similar immersive experience at an affordable cost.
The purpose of this topic is to discuss and identify the challenges for audio in these various types of “reality” (VR, AR, MR,) and the solutions thereof.
One may have multiple challenges while creating content for these headsets. Some of these have to be probably taken care of during content creation such as scene based, etc., but some will have to be done in the headsets such as distance rendering or factoring in room impulse response, etc.
Once these problems are identified, the next challenge will be to identify the best possible format for the content to be stored, communicated and played, object or ambisonics
Subbu alias Hondo
Machine Learning (ML) or Artificial Intelligence (AI) is being used in various fields today including audio applications.
We should identify and list all potential “future” applications that can use ML or AI in Professional Audio and Home Audio Applications further. The focus is to identify if there are applications with and without networking.