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| The Twenty-fourth Annual Interactive Audio Conference PROJECT BAR-B-Q 2019 |
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Group Report: |
| Participants: A.K.A. "Reality Bites" | |
| Joey White, Waves Audio | Igor Maximenko, Waves Audio |
| Dave Dashefsky, Analog Devices | Micha Lieberman |
| Facilitator: Jim Rippie | |
Problem Statement Many consumers believe that realistic may be better. However, realistic is clearly less impactful to the listener. Because of this we create a constructed reality to make the audio more impactful and convincing. How much do we need to improve reality to make it convincing in different forms of media consumption? Solution To identify multiple use cases in different forms of media consumption that show constructed reality is more impactful than a realistic approach. Definitions: Real:
Non Real:
Constructed Reality:
Examples:
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