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The Twenty-fourth Annual Interactive Audio Conference
PROJECT BAR-B-Q 2019
BBQ

Group Report:
#KidsHearingMatters: Designing a Safer In-Ear
Listening Experience (for Kids of All Ages)

   
Participants: A.K.A. "Deaf Metal Strikes Back"
Mohamad El-Hage, Synaptics Geert Knapen
Satej Pankey, Dolby Labs Michael Ricci, Ricci Sound
Anatoly Savchenkov, Synopsys Bernie Spratt, Sound Cellar
Hans Van Leeuwen, AXIGN  
   
Facilitator: David Battino, Batmosphere  
  PDF download the PDF
 

Problem Statement

2019 World Health Organization (WHO) projections say that by 2050, there will be over 900 million people with disabling hearing loss. Risk factors include rubella and meningitis, but preventable risk factors are on the rise. WHO estimates that over one billion people worldwide are at risk of hearing loss due to unsafe listening practices. There has been a significant increase in the number of people exposed to loud sound through the use of personal entertainment audio systems, which puts this group at high risk of damaging their hearing. (See reference section.)

The group reviewed the WHO report, the ITU benchmarks, previous recommendations at Project BBQ, and other forums. We noted that despite controls implemented today that rely on volume reduction and exposure time (typically targeted at children), the number of hearing loss cases has not decreased.

We decided to focus our investigation on the root causes of sound-triggered hearing loss, particularly two recent changes in the way people listen to recorded music: in-ear listening devices and transient-rich digital audio.

While dosimetry (pressure level and exposure time) is the standard metric used to quantify causes of sound-triggered hearing loss, more recent studies suggest that extreme transients could be a significant cause of hearing damage as well. Existing exposure guidelines were developed before it was feasible to measure transients precisely, and the analog delivery systems of the day naturally dulled transients. Furthermore, in-ear devices boost levels (see graph) and couple more directly to the eardrum.

A brief statement regarding the group’s solutions to those problems

The group urges that new studies be done on the effect of transients and in-ear devices on hearing loss, with the goal of establishing precise and comprehensive exposure standards. Once these standards are established, we recommend that manufacturers implement hardware and DSP to deliver strict and non-defeatable safety features for headphones.

However, standards and data won’t be enough to get people, particularly children, to adopt safe listening practices. (Witness failed campaigns against smoking, excessive drinking, and other damaging behaviors.) What we have seen work is endorsements by celebrities and social influencers, and some of our members will endeavor to facilitate that.

Expanded problem statement

Scenarios that may aggravate hearing damage:

  • Headphones, particularly earbuds that seal the ear canal
  • The explosion of user-generated content means that recordings may not be pre-limited.
  • A combination of technologies such as active noise canceling (ANC), ambient monitoring/awareness, and personalization can deliver higher dynamic range, resulting in significantly increased transient amplitude.
  • Insufficient ambient noise reduction can provoke listeners to increase volume to dangerous levels.
  • Weak bass in small speakers provokes listeners to raise overall levels.
  • Limiters can be defeated.

Items from the brainstorming lists that the group thought were worth reporting:

  1. #KidsHearingMatters
  2. Hearing protection through transient control
  3. Avoid volume level as sole metric for safety
  4. Analog tape as an example of former solutions — inherit limiting function
  5. Include content monitoring
  6. Previous initiatives failed to deliver results, likely due to ignoring the social influencer component
  7. Next generation of audio solutions for the ear can be utilized to monitor, protect, dynamically control, and normalize the audio as perceived by the user.
  8. Possible solutions: filtering focused on the transient effects,  transient shaping
  9. Value-add use of headphones at live events
  10. Biosensor-equipped headphones for health monitoring
  11. Gaps in current studies
    1. Outdated audio technology, e.g., headphones considered to be analog passive receivers
    2. Limited focus on movies and music; gaming and user-generated content were not considered.
    3. Limited styles: In-ear designs (now roughly two-thirds of headphones shipped) were not considered.
    4. Occlusion effect on sound level and pressure
  12. Public awareness campaign
    1. Celebrity influence and social media
    2. Certification — establish a new brand or exploit existing ones like HearSafe
      • Active Transient Management (ATM — “where the money is”)
    3. Business incentives
      • Brand endorsements
  13. Standards bodies:
    1. Recommend ISO 226-2003 be revised so that equal-loudness contour adds measurement of transient response of audio source material in the occluded ear canal.

Other reference material:

  1. Hearing Loss Due to Recreational Exposure to Loud Sounds:
    https://www.who.int/pbd/deafness/Hearing_loss_
    due_to_recreational_exposure_to_loud_sounds.pdf
  2. Deafness and Hearing Loss:
    https://www.who.int/news-room/fact-sheets/detail/deafness-and-hearing-loss
  3. New WHO-ITU Standard Aims to Prevent Hearing Loss Among 1.1 Billion Young People:
    https://www.who.int/news-room/detail/12-02-2019-new-who-itu-standard
    -aims-to-prevent-hearing-loss-among-1.1-billion-young-people
  4. Toolkit for Safe Listening Devices and Systems:
    https://apps.who.int/iris/bitstream/handle/10665/280086/9789241515283-eng.pdf
  5. Guidelines for Safe Listening Devices/Systems:
    https://www.itu.int/rec/dologin_pub.asp?lang=e&id=T-REC-H.870-201808-I!!PDF-E&type=items
  6. Music-Induced Hearing Disorders:
    http://www.aes.org/events/reports/47thConference.pdf
  7. Assessing Sensorineural Hearing Loss Using Various Transient-Evoked Otoacoustic Emission Stimulus Conditions:
    https://www.ncbi.nlm.nih.gov/m/pubmed/28437273/
  8. Various Aspects of Auditory Fatigue Caused by Listening to Loud Music:
    https://www.intechopen.com/books/advances-in-clinical-audiology/
    various-aspects-of-auditory-fatigue-caused-by-listening-to-loud-music
  9. The Loudness of Transient Sounds as a Function of Some Physical Parameters:
    https://www.sciencedirect.com/science/article/pii/S0022460X74802543
  10. External Ear | Cochlea:
    http://www.cochlea.eu/en/ear/external-ear
  11. Equal-Loudness Contour:
    https://en.m.wikipedia.org/wiki/Equal-loudness_contour
  12. Modeling of External Ear Acoustics for Insert Headphone Usage:
    https://pdfs.semanticscholar.org/1365/3b2a860ae0bef25938eb3894b680d21b5c95.pdf
  13. Data Sheet: AECM206 Headphone Test Fixture:
    https://www.ap.com/download/aecm206-headphone-test-fixture-data-sheet/?wpdmdl=7560
  14. Data Sheet: AECM304 Occluded Ear Simulator:
    https://www.ap.com/download/aecm304-ear-simulator-data-sheet/?wpdmdl=7026
  15. Next Generation Headphone Testing:
    https://www.gras.dk/files/MiscFiles/News/GRAS%20Alma%202017
    %20Micropones%20and%20couplers%20PWA%20170102.pdf
  16. Musician Wins Landmark Ruling Over Ruined Hearing:
    https://www.bbc.com/news/amp/entertainment-arts-43571144
  17. The Truth About Hearing Loss & 18 Ways to Avoid It:
    https://drummagazine.com/hearing-loss/
  18. Headphone Listening Habits and Hearing Thresholds in Swedish Adolescents (2017):
    https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5501022
  19. Why AirPods—and Earbuds Like Them—Are Especially Bad for Your Hearing (2019): https://onezero.medium.com/why-airpods-and-earbuds-like-them-are
    -especially-bad-for-your-hearing-20f32b6e02e2
  20. Cultural and Demographic Factors Influencing Noise Exposure Estimates from Use of Portable Listening Devices in an Urban Environment: https://www.researchgate.net/publication/261256174_Cultural_and_Demographic_Factors
    _Influencing_Noise_Exposure_Estimates_From_Use_of_Portable_Listening_Devices
    _in_an_Urban_Environment
  21. Protecting Tomorrow’s Ears (Project Bar-B-Q 2015):
    https://www.projectbarbq.com/reports/bbq15/bbq15r7.htm

 

 


section 3


next section

select a section:
1. Introduction
2. Workgroup Reports Overview
3. #KidsHearingMatters: Designing a Safer In-Ear Listening Experience (for Kids of All Ages)
4. A generalized haptic format standard leveraging existing MIDI infrastructure
5. Using Machine Learning to improve the experience in consumer audio devices
6. Audio Turing Test
7. The Future of In-Ear Voice Assistants (Assistance)
8. Developing a set of audio requirements for the next evolution of Bluetooth
9. Headphones Unlimited: Current Problems and Future Opportunities
10. Is this the real world? Or is this Fantasy?
11. Schedule & Sponsors