Adding audio properties to gITF

Posted on Posted in 2016 Workgroup Topic Proposals

Let’s get together and make a formal recommendation for adding audio properties to the gITF open source asset delivery format for digital 3D objects. Currently there is zero notion of audio in the format.

Possible recommendations could include:

  • Acoustic properties: absorption, reflection
  • Density
  • Diffusion relating to material types
  • Sound “textures”

The format as described by the website:

The GL Transmission Format (glTF) is a runtime asset delivery format for GL APIs: WebGL, OpenGL ES, and OpenGL. glTF bridges the gap between 3D content creation tools and modern GL applications by providing an efficient, extensible, interoperable format for the transmission and loading of 3D content.

https://github.com/KhronosGroup/glTF

 

Also…there is a session at the WC3 workshop where audio will be discussed. If we can formalize our recommendation quickly it can be presented and submitted there:

https://www.w3.org/2016/06/vr-workshop/schedule.html

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